Siege Keybind Guide
Mar 30, 2013 7:29:52 GMT -6
Post by ØuTlaW on Mar 30, 2013 7:29:52 GMT -6
I think this is an important thing to be posted here.
[glow=red,2,300]Programming Siege KeyBinds: <WebDocLink>[/glow]
To set keybinds, use the System Console. Start UnrealTournament and press ESC. There are 2 Parts to set a Keybind. The command to set the key with the command you want, and the commands that executes when you push the key.
Set Input <Key> <Command> | <Command>
Pick a key that you want your build to be on and use it in place of the <KEY> in the command.
‘<COMMAND> | <COMMAND>’ will be the Build commands for the Siege Constructor. Siege Buildings are constructed with 2 parts. First, you have to set the Mode of the Constructor using the ‘SetMode X Y ‘command, and then you have to execute the Build using the ‘Buildit’ command. Which looks like this:
SetMode X Y | Buildit[/b]
Find the numbers for X and the Y that are next to the Item you want to build in 'The Category and Items Chart'.
The Siege Builds are a set of Items grouped together by Category. Each Category, or X, and Item, or Y has a number assigned to it to identify the Item to build.
Category is the X value, Item is the Y value.
Find the Item you want to build in the Chart below (Category and Items Chart). Change the X and Y to the numbers that are next to the Item that want to build.Set the Keybind and the Build command by typing it in the UT Console(~), using the Numbers from the list and the letter you picked in place of <key>.
Set Input <key> SetMode X Y | Buildit
Example:
I want to build a MINE with the M key, which is the first Item in the Explosives Category. Explosives is category 9 and Mine is number 0 (ZERO!) Items start counting at ZERO not 1! So the X and Y for the ‘SetMode’ command is 9 0 and would look like this.
[glow=red,2,300]Set Input M SetMode 9 0 | Buildit[/glow]
Open the Console by pressing the Tilde key (~), located under the ESC on the top left side of the keyboard. Type the command exactly as you see it. Make sure you get the command separator key right | this key is usually on the Shift-Backslash key , right above the Enter key. This will build a Mine every time you press the M key.
The First 3 Items are for Repairing and Upgrading Team mates and Buildings. The Y value is not used and can be omitted or left out with these builds.
# Command
0 Upgrade - Upgrade a teammate, pass RU, or increase a Builds Level.
1 Repair - Repair a teammate or Build when Health is Low from enemy damage.
2 Remove - Remove a Build, half (½ ) of the RU is returned to who built it
3 Empty - Not Used
For Example; to bind 'Upgrade' on the U key:
Set Input U SetMode 0 | Buildit
Category and Items Chart
[glow=red,2,300]Siege Build Categories [value for X][/glow]
•Fortifications [4]
•Supplies [5]
•Special Items[6]
•Weapons [7]
•Teleport [8]
•Explosives [9]
•Suits [10]
Fortifications Category [4]
X Y Description
4 0 Container
4 1 Super Container
4 2 Booster
4 3 Super Booster
4 4 Super Protector
4 5 Poison Guardian
4 6 Platform
4 7 Motion Sensor
4 8 Nuke Siren
4 9 Mini Shield
4 10 ForceField
Supplies Category [5]
X Y Description
5 0 Supplier
5 1 Super Supplier
5 2 Super Health Pod
Special Items Category [6]
X Y Description
6 0 Shield Belt
6 1 Jump Boots
6 2 Speed
6 3 Invisibility
6 4 Damage Amplifier
Weapons Category [7]
X Y Description
7 0 Hyper Leecher
7 1 ASMD Pulse Rifle
7 2 Warhead
7 3 Invincible Warhead
Teleport Category [8]
X Y Description
8 0 Teleporter
8 1 Tele-Network
8 2 Translocator
Explosives Category [9]
X Y Description
9 0 Mine
9 1 Super Mine
9 2 Rocket Cannon
9 3 Bio Bomb
9 4 Mortar Bomb
Suits Category [10]
X Y Description
10 0 Jet Pack
10 1 Super Jet Pack
10 2 Toxin Suit
10 3 Asbestos Suit
10 4 Scuba Gear
This Chart shows the numbers that determine what the Constructor will build with the keybind. Use the numbers next to the item you want to build in place of the X and Y in the SetMode X Y | Buildit section of the keybind command.
Weapon Binds: You can group 2 Weapons on each key.
Set the bind with ‘Set Input <key>' command and the pick the weapons from theWeapon Chart and replace the
'<COMMANDS> | <COMMANDS>' with the getweapon commands of your choice,
To set the SniperRifle and UT_Eightball to the E key
Set Input E Mutate getweapon zp_SniperRifle | getweapon UT_Eightball
To set the sgMiniGun and the Ripper to the F key
Set Input F Getweapon sgMinigun | getweapon Ripper
To set the UT_BioRifle and zp_ShockRifle to the C key
Set Input C getweapon ut_BioRifle | Getweapon zp_ShockRifle
Weapon Chart
Getweapon sgNukeLauncher
Getweapon sgTranslocator
Getweapon Chainsaw
Getweapon ImpactHammer
Getweapon zp_Enforcer
Getweapon UT_FlakCannon
Getweapon UT_BioRifle
Getweapon sgPulseGun
Getweapon Ripper
Getweapon sgMinigun
Getweapon zp_ShockRifle
Getweapon UT_Eightball
Mutate getweapon zp_SniperRifle
Advanced Keybinds:
You can combine keybinds to make them more descriptive and functional. For example, take the Super Protector bind and expand it to include a notice the team to upgrade the item that you just built.
Set Input P SetMode 4 4 | Buildit | TeamSay Upgrade this Super Protector <<
Another example is to switch the constructor to a Build Category and then open the Constructor. This will set the constructor to the Special Items category and then open it.
SetMode 6 | GetWeapon sgConstructor
Combining the Repair keybind and the Getweapon sgTranslocator keybind make's one key multi-purpose. The key will always Repair when you press it, but if you have built a Translocator, the key will Repair and also switch to Trans when you press it.
Set Input R SetMode 1 0 | Buildit | getweapon sgTranslocator
or the Upgrade key and the GetWeapon sgNukeLauncher
Set Input Q SetMode 0 0 | Buildit | GetWeapon sgNukeLauncher
You can also combine weapons onto one key, like the "Special" Weapon's; to switch directly to them, if you get one.
Set Input G GetWeapon SiegeInstaGibRifle | GetWeapon HyperLeecher
OR…
Set input G GetWeapon AsmdPulseRifle | GetWeapon FlameThrower
For a more detailed description, follow this Link:
wiki.beyondunreal.com/Legacy:Binding_Keys
[glow=red,2,300]Programming Siege KeyBinds: <WebDocLink>[/glow]
To set keybinds, use the System Console. Start UnrealTournament and press ESC. There are 2 Parts to set a Keybind. The command to set the key with the command you want, and the commands that executes when you push the key.
Set Input <Key> <Command> | <Command>
Pick a key that you want your build to be on and use it in place of the <KEY> in the command.
‘<COMMAND> | <COMMAND>’ will be the Build commands for the Siege Constructor. Siege Buildings are constructed with 2 parts. First, you have to set the Mode of the Constructor using the ‘SetMode X Y ‘command, and then you have to execute the Build using the ‘Buildit’ command. Which looks like this:
SetMode X Y | Buildit[/b]
Find the numbers for X and the Y that are next to the Item you want to build in 'The Category and Items Chart'.
The Siege Builds are a set of Items grouped together by Category. Each Category, or X, and Item, or Y has a number assigned to it to identify the Item to build.
Category is the X value, Item is the Y value.
Find the Item you want to build in the Chart below (Category and Items Chart). Change the X and Y to the numbers that are next to the Item that want to build.Set the Keybind and the Build command by typing it in the UT Console(~), using the Numbers from the list and the letter you picked in place of <key>.
Set Input <key> SetMode X Y | Buildit
Example:
I want to build a MINE with the M key, which is the first Item in the Explosives Category. Explosives is category 9 and Mine is number 0 (ZERO!) Items start counting at ZERO not 1! So the X and Y for the ‘SetMode’ command is 9 0 and would look like this.
[glow=red,2,300]Set Input M SetMode 9 0 | Buildit[/glow]
Open the Console by pressing the Tilde key (~), located under the ESC on the top left side of the keyboard. Type the command exactly as you see it. Make sure you get the command separator key right | this key is usually on the Shift-Backslash key , right above the Enter key. This will build a Mine every time you press the M key.
The First 3 Items are for Repairing and Upgrading Team mates and Buildings. The Y value is not used and can be omitted or left out with these builds.
# Command
0 Upgrade - Upgrade a teammate, pass RU, or increase a Builds Level.
1 Repair - Repair a teammate or Build when Health is Low from enemy damage.
2 Remove - Remove a Build, half (½ ) of the RU is returned to who built it
3 Empty - Not Used
For Example; to bind 'Upgrade' on the U key:
Set Input U SetMode 0 | Buildit
Category and Items Chart
[glow=red,2,300]Siege Build Categories [value for X][/glow]
•Fortifications [4]
•Supplies [5]
•Special Items[6]
•Weapons [7]
•Teleport [8]
•Explosives [9]
•Suits [10]
Fortifications Category [4]
X Y Description
4 0 Container
4 1 Super Container
4 2 Booster
4 3 Super Booster
4 4 Super Protector
4 5 Poison Guardian
4 6 Platform
4 7 Motion Sensor
4 8 Nuke Siren
4 9 Mini Shield
4 10 ForceField
Supplies Category [5]
X Y Description
5 0 Supplier
5 1 Super Supplier
5 2 Super Health Pod
Special Items Category [6]
X Y Description
6 0 Shield Belt
6 1 Jump Boots
6 2 Speed
6 3 Invisibility
6 4 Damage Amplifier
Weapons Category [7]
X Y Description
7 0 Hyper Leecher
7 1 ASMD Pulse Rifle
7 2 Warhead
7 3 Invincible Warhead
Teleport Category [8]
X Y Description
8 0 Teleporter
8 1 Tele-Network
8 2 Translocator
Explosives Category [9]
X Y Description
9 0 Mine
9 1 Super Mine
9 2 Rocket Cannon
9 3 Bio Bomb
9 4 Mortar Bomb
Suits Category [10]
X Y Description
10 0 Jet Pack
10 1 Super Jet Pack
10 2 Toxin Suit
10 3 Asbestos Suit
10 4 Scuba Gear
This Chart shows the numbers that determine what the Constructor will build with the keybind. Use the numbers next to the item you want to build in place of the X and Y in the SetMode X Y | Buildit section of the keybind command.
Weapon Binds: You can group 2 Weapons on each key.
Set the bind with ‘Set Input <key>' command and the pick the weapons from theWeapon Chart and replace the
'<COMMANDS> | <COMMANDS>' with the getweapon commands of your choice,
To set the SniperRifle and UT_Eightball to the E key
Set Input E Mutate getweapon zp_SniperRifle | getweapon UT_Eightball
To set the sgMiniGun and the Ripper to the F key
Set Input F Getweapon sgMinigun | getweapon Ripper
To set the UT_BioRifle and zp_ShockRifle to the C key
Set Input C getweapon ut_BioRifle | Getweapon zp_ShockRifle
Weapon Chart
Getweapon sgNukeLauncher
Getweapon sgTranslocator
Getweapon Chainsaw
Getweapon ImpactHammer
Getweapon zp_Enforcer
Getweapon UT_FlakCannon
Getweapon UT_BioRifle
Getweapon sgPulseGun
Getweapon Ripper
Getweapon sgMinigun
Getweapon zp_ShockRifle
Getweapon UT_Eightball
Mutate getweapon zp_SniperRifle
Advanced Keybinds:
You can combine keybinds to make them more descriptive and functional. For example, take the Super Protector bind and expand it to include a notice the team to upgrade the item that you just built.
Set Input P SetMode 4 4 | Buildit | TeamSay Upgrade this Super Protector <<
Another example is to switch the constructor to a Build Category and then open the Constructor. This will set the constructor to the Special Items category and then open it.
SetMode 6 | GetWeapon sgConstructor
Combining the Repair keybind and the Getweapon sgTranslocator keybind make's one key multi-purpose. The key will always Repair when you press it, but if you have built a Translocator, the key will Repair and also switch to Trans when you press it.
Set Input R SetMode 1 0 | Buildit | getweapon sgTranslocator
or the Upgrade key and the GetWeapon sgNukeLauncher
Set Input Q SetMode 0 0 | Buildit | GetWeapon sgNukeLauncher
You can also combine weapons onto one key, like the "Special" Weapon's; to switch directly to them, if you get one.
Set Input G GetWeapon SiegeInstaGibRifle | GetWeapon HyperLeecher
OR…
Set input G GetWeapon AsmdPulseRifle | GetWeapon FlameThrower
For a more detailed description, follow this Link:
wiki.beyondunreal.com/Legacy:Binding_Keys